Bucher knifeExam assignment for 3D for games 1: make a game ready asset of a melee weapon of your own choice.
To be honest I didn't enjoy this. Apart from making materials in substance designer I sat through this with the thought "just pass so you don't have to redo it". In the end I got roasted by everyone I asked for feedback but I passed. Most of the criticisms I got were on the roughness on the blade. I tried to go for some fat stains since the knife is used for cutting meat but apparently that didn't really work. All that being said the one thing I did enjoy was making the materials in substance designer, guess I just really like node based art stuff. I will probably never really use Ps again for my texturing, substance stole my heart.
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DM-hydrolicI made this level in the Unreal Tournament editor which obviously makes use of UE4. I spent quite some time learning how to construct the flow of the level for good gameplay, since I am a huge FPS fan myself this was a joy from start to finish. visually I went for an abandoned futuristic hydrolic powerplant, using around a dozen props and material shaders I made in the engine. I'd love to come back to it and change the lighting up a bit to make the contrast between light and dark a little less on the nose and iron out some materials that I had to rush. Having said that though I did enjoy material shaders in UE4 a lot and I'm eager to try some more interesting things with them. Like this screen I made with some vertex manipulation to give it a 3D effect. these are some of the final screenshots from the finished thing (you can also see these in the video)
HyperX cloud alpha 3rd Semester is upon me and with it came more 3D. This time other than low poly basics we learned high poly modeling using turbo smooth, normal map baking and then enriching and applying it to a low poly object. Followed by importing and presenting (mostly lighting and FOV) it in a game engine.
For the mid term milestone assignment I decided to make the HyperX cloud alpha headset. You can check out the high and low poly model on sketchfab (button below). Some of the assets: Venice sceneInspired by half-life 2 and many other old school games I made a Venetian city scene using nothing but 3ds Max and photoshop. No PBR no fancy normal maps just good old diffuse textures on models. Quite fun to do actually. |
AuthorFlorian Gaeremynck Archive
June 2019
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