DM-hydrolicI made this level in the Unreal Tournament editor which obviously makes use of UE4. I spent quite some time learning how to construct the flow of the level for good gameplay, since I am a huge FPS fan myself this was a joy from start to finish. visually I went for an abandoned futuristic hydrolic powerplant, using around a dozen props and material shaders I made in the engine. I'd love to come back to it and change the lighting up a bit to make the contrast between light and dark a little less on the nose and iron out some materials that I had to rush. Having said that though I did enjoy material shaders in UE4 a lot and I'm eager to try some more interesting things with them. Like this screen I made with some vertex manipulation to give it a 3D effect. these are some of the final screenshots from the finished thing (you can also see these in the video)
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AuthorFlorian Gaeremynck Archive
June 2019
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