Broom Wars During student game jam I made a game called Broom Wars using UE4 in the span of 3 days with a bunch of artist friends. The game is a 3rd person pvp arena where players zip around on broomsticks and try to knock each other off using spells. On the first day we got the theme of the game: "magic", so we went to work. We pitched an idea for a game where players would zip around on broomsticks around a castle and try to knock each other off with spells. I used the unreal 3rd person template to start from so that most of the movement was already there (I had to be time efficient since I was going to be implementing all mechanics on my own). I quickly figured out how to add some vertical movement to that template and we could work on mechanics from there. This is how the game looked on day 2. At this point I had movement, UI, spell casting, speedboost, and a shield. Later I would add some random locations where pickups could spawn that gave you a super attack. I also helped a lot with my friend who was doing the animations and stuff. By day 3 the game was starting to look very nice thanks to the talented artists I had the pleasure to work with. I spent most of the day working out bugs and adding some simple systems like the spawning of the pickups and stuff like that. Shout out to the amazing artists: Michael Tavernier (character), Maxim Van Daele (environment), Paulien Wygaerden (props) and Inias Schoutteet (FX) for their excellent work. I'll link them here:
0 Comments
|
AuthorFlorian Gaeremynck Archive
June 2019
Categories
All
|