Graphics Programming 2Seconds semester of graphics programming taught me many different things like animation, skyboxes, basic geometry shaders, terrain generation etc. We used C++ and a custom in house engine called the Overlord engine. In the end I made a small game using some of the systems I implemented during the semester.
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Graphics ProgrammingArguably the most important/scary/exiting new course in second year has been graphics programming. But even though the subject matter is hard and goes really fast and sometimes got me doubting my life decisions. I ultimately enjoy this course to the fullest. It is incredibly fascinating to learn how in the world computers are able to render out 3D imagery so fast and I can't wait for the next class. We started from scratch learning the rendering pipeline and build up our knowledge from there using among other things the book "3D Game Programming with DirectX 11" by Frank D.Luna. This thing basically turned in to our bible of graphics programming and all the theory can be found in there. But the most important part is of course the practice, being able to apply that theory. We use The DirectX API (Microsoft) and each week we learn how to render out more and more exiting things like for example: Shapes Textured Meshes Light Saber |
AuthorFlorian Gaeremynck Archive
June 2019
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