Bucher knifeExam assignment for 3D for games 1: make a game ready asset of a melee weapon of your own choice.
To be honest I didn't enjoy this. Apart from making materials in substance designer I sat through this with the thought "just pass so you don't have to redo it". In the end I got roasted by everyone I asked for feedback but I passed. Most of the criticisms I got were on the roughness on the blade. I tried to go for some fat stains since the knife is used for cutting meat but apparently that didn't really work. All that being said the one thing I did enjoy was making the materials in substance designer, guess I just really like node based art stuff. I will probably never really use Ps again for my texturing, substance stole my heart.
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DM-hydrolicI made this level in the Unreal Tournament editor which obviously makes use of UE4. I spent quite some time learning how to construct the flow of the level for good gameplay, since I am a huge FPS fan myself this was a joy from start to finish. visually I went for an abandoned futuristic hydrolic powerplant, using around a dozen props and material shaders I made in the engine. I'd love to come back to it and change the lighting up a bit to make the contrast between light and dark a little less on the nose and iron out some materials that I had to rush. Having said that though I did enjoy material shaders in UE4 a lot and I'm eager to try some more interesting things with them. Like this screen I made with some vertex manipulation to give it a 3D effect. these are some of the final screenshots from the finished thing (you can also see these in the video)
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AuthorFlorian Gaeremynck Archive
June 2019
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