HyperX cloud alpha 3rd Semester is upon me and with it came more 3D. This time other than low poly basics we learned high poly modeling using turbo smooth, normal map baking and then enriching and applying it to a low poly object. Followed by importing and presenting (mostly lighting and FOV) it in a game engine.
For the mid term milestone assignment I decided to make the HyperX cloud alpha headset. You can check out the high and low poly model on sketchfab (button below). Some of the assets:
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AuthorFlorian Gaeremynck Archive
June 2019
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