DM-hydrolicI made this level in the Unreal Tournament editor which obviously makes use of UE4. I spent quite some time learning how to construct the flow of the level for good gameplay, since I am a huge FPS fan myself this was a joy from start to finish. visually I went for an abandoned futuristic hydrolic powerplant, using around a dozen props and material shaders I made in the engine. I'd love to come back to it and change the lighting up a bit to make the contrast between light and dark a little less on the nose and iron out some materials that I had to rush. Having said that though I did enjoy material shaders in UE4 a lot and I'm eager to try some more interesting things with them. Like this screen I made with some vertex manipulation to give it a 3D effect. these are some of the final screenshots from the finished thing (you can also see these in the video)
0 Comments
Level editingLevel editing has been a course I have been looking forward to for a while. I am a big FPS fan myself and whenever I play matches the level structure and flow has been something that has gripped my interest for years.
So I was thrilled to find out we were going to design a level for an fps FFA deathmatch. Getting to design the block out has obviously been the best part of it so far. Thinking about how the player flows through the environment. The use of high ground-low ground and utilizing the different mechanics like wall rides and jump pads to create interesting traversal objects is a joy to work on. The second part of the course is decorating and lighting the level which is fun but i prefer the design part a bit more. My level is called "Hydrolic" it is a sci-fi hydrolic powerplanned that has been heavely damaged and abandoned after a fight. I know it is box shaped and this is not ideal for the flow of a level I was actually really happy with the flow and got some pretty good feedback on it. I had some ideas to make the shape more interesting while still retaining the good flow but I simply didn't have the time since the decoration and material part of the course was starting and I needed to go on with that. I might try to make my ideas reality anyway if I find time for it during the holiday. |
AuthorFlorian Gaeremynck Archive
June 2019
Categories
All
|