Disney's AladdinI made a level from the Sega Genisis game Aladdin pretty much from scratch using nothing but C++ and a small openGL framework that. Being one of my first big C++ only projects the quality of code evolved noticeably over the time I spent on it. Things I have learned making the game and building systems in to the framework include for example: - collision detection with raycasting and hitbox objects - basic behaviour loops for enemy AI - making interaction objects like platforms, ropes etc. - sprite animation - camera movement - working object oriented in C++ - UI Some things I would like to do better in following projects:
- making movement matrix based - adding a managers for projectiles and enemies UPDATE: one year later I expanded on this knowledge in my own pac-man engine.
1 Comment
Venice sceneInspired by half-life 2 and many other old school games I made a Venetian city scene using nothing but 3ds Max and photoshop. No PBR no fancy normal maps just good old diffuse textures on models. Quite fun to do actually. Cyber-Punk HanneI made this in preparation of my midterm graphic design exam, during second semester. For this project I started by asking my friends if they had any cool pictures of themselves. I ended up picking this one of my friend, Hanne, and decided to turn her in a cyperpunk badass.
I made 3 big augmentations on the original photo and some minor things like the paint on the t-shirt and the tattoo. The first one was the sidecut, Hanne's hair isn't like this so I obviously had to augment it myself. I was very much inspired by the character Sombra from Overwatch (Blizzard Entertainment). I even wanted to add the little strips she has on the side of her head and add goggles attached to them, but after trying a lot of ideas, I ended up discarding that idea, because it just didn't seem to work. The second major augmentation was the robotic right arm. As you might or might not recognize, I used designs from Adam Jensens arm from Deus ex (Square Enix). I had to apply some saturation and brightness tricks together with masks to make the lighting on the arm match with the lighting on the original photo, but in the end I liked the result a lot. Lastly I also gave her a gun; I took a heckler and koch MP5 and added some spray paintings to give it more of an edgy urban look. I had some problems with the lighting on the gun, though, since it was very much in her shadow. Making it too dark, however, most of my work on the spray paint became invisible. In hindsight, I regret I regret giving priority to the painting, because the gun doesn't blend in as well as the rest of the components do This is some of the material I used in the scene: |
AuthorFlorian Gaeremynck Archive
June 2019
Categories
All
|