One semester of UE4Taking a look back on this semester in UE4 experience. Everything started in full on panic when I had to learn the engine fast to keep up with the artist for group projects since the programmers had no prior knowledge of it. But apart from "Sacrifumble" I had two other projects in UE4 namely "Broom wars" for the school game jam and a small puzzle prototype I had to make for one of my exams. Sacrifumble I noticed my skills with the engine significantly improving over the course of the semester. I'd love to one day go back to Sacrifumble to rewrite the core which was written with very little experience and as a result it's messy and has some bugs. I think that game has some decent potential for a fun party game. I learned the ins and outs of the engine, worked together with teams of artists to forge our ideas in to reality and I am having tons of fun with the blueprint system. Its super readable and very impressive. That said though I am currently starting to look in to and experiment around with C++ scripting along side it. Nowhere but up from here. Puzzle game prototype
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AuthorFlorian Gaeremynck Archive
June 2019
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